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Updated: 16 Nov 2017 03:04
This was originally a pre-release review of what was at the time, a PBBG. One of the big selling points for this game was the portability it offered when played in a browser and for anyone that understands my interest in PBBG's, they would likewise understand my interest in this game.
Sandbox Interactive, the developers behind the title, decided to scrap their game as a PBBG to focus on an application based client instead. But sadly, many gamers supported the game financially before this announcement and SI decided to dismiss complaints without a word. That, combined with their decision to dump their F2P model, a model they used to drum up more players, impacted their user base negatively. Hence the keys that I had, valued in excess of $200, were worthless to me. At the time of this writing, I'm still trying to give away a $50 epic key.
Despite my criticism, the game still enjoys a solid user base, albeit far smaller than what was seen during Beta, and some people compare it to Ultima Online. If the game had been retained as a PBBG, then it would have been prominently featured on the main page of this site, but as an application based MMO, with much higher competition, I can only rate it as a medicore MMO. What follows was my original review.
Albion Online is a massive online role-playing video game developed and published by Sandbox Interactive located in Berlin Germany. The game is set within a traditional medieval world with no class restrictions.
Albion Online is was a portable MMORPG designed from the ground up to be cross-platform playable and like all games found on the PBBG half of this site, Albion Online is was also playable in a browser. The game is playable on Linux, Windows, Mac, iOS and Android tablets.
At the time of this writing, Albion Online is in Alpha and due to release in 2015 2016 2017. Since closed beta is slotted for Q3 Q4 2015, this does not leave much room for open beta and release. But it's quite common for release dates to get pushed back, this was true for the Browser Based MMORPG [Eldevin] that was originally due for release in 2008 but wasn't released until 2013.
Update: My initial thoughts were that it would be a very short open Beta. This was far from the truth. Due to delays, beta lasted for years and many players suffered from Beta burnout. So what SI intended to be an explosive launch, ended up being quite the fizzle.
Although Albion Online is a 3D game, gameplay is depicted in a 2D overhead view centered on the player. This keeps the viewing field small and contributes to the portability of the game as viewing the horizon would increase the system requirements of the game. Movement is point and click and combat is non-instanced. This is not an action game, your survivability depends primarily on your stats, not your reflexes and aim.
Albion Online has some exciting sandbox features including:
- One server for all players, this means no more server shopping or debating with guild mates over which shard to use.
- No class restrictions, your stats are defined by the gear you wear.
- No levels. Instead your character becomes stronger by advancing through the destiny board.
- Non-instanced player built housing, guild constructed towns and guild owned territory.
- All items including housing and gear (but not mounts) are crafted by players, there are no NPC merchants to sell you gear other than mounts.
- Crafting. Gather and craft your goods. You start naked and with nothing.
- A 100% player driven economy. Craft your goods then sell them on the market place. Set your own price.
- The world contains three types of zones, safe zones, PvP zones, and crime zones where PvP is illegal, but still possible.
- Death penalty, the return of the corpse run! When you die in a safe zone, you have 10 minutes to return to your corpse and recover your items before other players can loot all of your items. In a PvP zone, all of your items can be looted immediately following death. This is a full loot game.
- Guilds and Alliances. Allied guilds also have access to alliance chat.
- Guild vs Guild warfare. This game is designed for PvP through guild wars in order to claim and control territory. Territory control contributes to control of raw materials that are present throughout Albion.